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Dontdestroyonload Only Work For Root Gameobjects Or Components On Root Gameobjects.

Dontdestroyonload Only Work For Root Gameobjects Or Components On Root Gameobjects.. It has a null parent). 3 answers findgameobjectswithtag not finding a tagged object 4 answers dontdestroyonload duplication.

c "Squeezing" GameObject between two other GameObjects? Stack Overflow
c "Squeezing" GameObject between two other GameObjects? Stack Overflow from stackoverflow.com

You have to manually destroy other child objects and the parent after that since you only need that child object. You are trying to not destroy an array of gameobjects which i am not sure. It's possible for the asynccoroutinerunner to.

You Are Trying To Not Destroy An Array Of Gameobjects Which I Am Not Sure.


If the game object is a child, the dontdestroyonload() function will not work. Unity 中 dontdestroyonload () 用于场景发生变换时,保留该场景内特定对象至下一场景继续延用。. Call object.dontdestroyonload to preserve an object during scene.

Dontdestroyonload Only Work For Root Gameobjects Or Components On Root Gameobjects.


The load of a new scene destroys all current scene objects. 3 answers findgameobjectswithtag not finding a tagged object 4 answers dontdestroyonload duplication. What i want to do is to save the button through out scene, i tried using dontdestroy onload but it saved ay canvas.

It Goes Up The Parent Chain And Sets The Dontdestroyonload Flag On The Root Object.


Add and call the function below instead. Dontdestroyonload only work for root gameobjects or components on root gameobjects. Do not destroy the target object when loading a new scene.

//シングルトン化 Public Static Fadeiomanager Instance;


Dontdestroyonload() does not seem to be working. It has a null parent). It's possible for the asynccoroutinerunner to.

The First Solution Will Break The Current Hierarchy So It Doesn't Work For Example On Ui Elements Which Have To Be Under A Canvas.


I have a ui button as a child under my background canvas. Dontdestroyonload only work for root gameobjects or components. Dontdestroyonload only works for root gameobjects or components on root gameobjects.

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